Post by Shade on Oct 17, 2007 17:55:33 GMT -5
Alchemy
Class Skill: Bard, Sorcerer, and Wizard
Use: Trained Only
Key Ability: Intelligence
Alchemists combine strange ingredients in secret ways to make marvelous substances
Check: You can make alchemical items. Some items you can make are found in the equipment section and listed in the Equipment section under Special and Superior Items. To determine how much time and material it takes to make an alchemical item, use the DC’s listed below and the rules for making things found in the Craft skill description.
The DM may allow an alchemist to perform other tasks related to alchemy, such as identifying an unknown substance or a poison. Doing so takes 1 hour.
Retry: Yes, but in the case of making items, each failure ruins half the raw materials needed, and you have to pay half the raw material cost again. For identifying substances or potions each failure consumes the cost per attempt.
Special: You must have alchemical equipment to make an item or identify it. If you are working in a city, you can buy what you need as part of the raw materials cost to make the item, but alchemical equipment is difficult or impossible to come by in some places. For identifying items, the cost represents additional supplies you must by. Purchasing and maintaining an alchemist’s lab grants a +2 circumstance bonus to Alchemy checks (from favorable condition of having the perfect tools for the job) but does not affect the cost of any items made using the skill.
The skill cannot be used to brew potions.
Gnomes get a +2 racial bonus on Alchemy checks because of their sensitive noses.
Class Skill: Bard, Sorcerer, and Wizard
Use: Trained Only
Key Ability: Intelligence
Alchemists combine strange ingredients in secret ways to make marvelous substances
Check: You can make alchemical items. Some items you can make are found in the equipment section and listed in the Equipment section under Special and Superior Items. To determine how much time and material it takes to make an alchemical item, use the DC’s listed below and the rules for making things found in the Craft skill description.
The DM may allow an alchemist to perform other tasks related to alchemy, such as identifying an unknown substance or a poison. Doing so takes 1 hour.
Retry: Yes, but in the case of making items, each failure ruins half the raw materials needed, and you have to pay half the raw material cost again. For identifying substances or potions each failure consumes the cost per attempt.
Special: You must have alchemical equipment to make an item or identify it. If you are working in a city, you can buy what you need as part of the raw materials cost to make the item, but alchemical equipment is difficult or impossible to come by in some places. For identifying items, the cost represents additional supplies you must by. Purchasing and maintaining an alchemist’s lab grants a +2 circumstance bonus to Alchemy checks (from favorable condition of having the perfect tools for the job) but does not affect the cost of any items made using the skill.
The skill cannot be used to brew potions.
Gnomes get a +2 racial bonus on Alchemy checks because of their sensitive noses.
Task | DC | Notes |
Identify substance | 25 | Costs 1 gp per attempt (or 20 gp to take 20 |
Identify potion | 25 | Costs 1 gp per attempt (or 20 gp to take 20) |
Make acid | 15 | See Craft skill |
Identify poison (after casting detect poison) | 20 | See detect poison spell) |
Make alchemist‘s fire, smokestick, or tinderwig | 20 | See Craft skill |
Make antioxin, sunrod, tangle foot bag, or thunderstone | 25 | See Craft skill |