Post by Shade on Aug 16, 2007 19:40:17 GMT -5
Initiative is rolled on a 1d20 + Dexterity Modifier using the icon and changing the coding to [ dice=20+Dex Mod #], whom ever has the highest roll wins initiative and goes from highest roll to lowest roll for the rest of the combat session.
Example: Lets say I have a Dexterity of 15, this gives me a +2 modifier so my roll would be 1d20+2 in coding this would be [ dice=20+2]
[dice=20+2]
So my roll is 16 and anyone higher than a 16 would get to go before me and anyone with a roll lower than 16 would get to go after me, if you have a tie between 2 people or more, re-roll just between those people to see the order of those few individuals.
This combat system is very simple basically you will roll 1d20 using the icon and changing the coding for the dice to [ dice=20] you must get equal to or higher than the opponents Armor Class (AC).
Example: A standard humans AC without armor on is 10 so you must get a 10 or above on 1d20
I swing my fist furiously towards my opponent, veigns popping out of my head with the intensity of the grip in my fist and the clenching of my muscles...
[dice=20]
My fist wizzing by his face....about 2 feet away from him....
Damage:
(For training pourposes lets just say I hit and I do 1-4 damage, this would be done on a 1d4, using the dice icon and changing the coding to [ dice=4]. Weapons you are using will determine the amount of damage able to be done.)
[dice=4]
3 damage to my opponent as I notice that my knuckle feels a bit more comfortable and looser than before, explaining the loud crack...[rand=70508547611364381440705401288360864763971274861851133441971163705]
Example: Lets say I have a Dexterity of 15, this gives me a +2 modifier so my roll would be 1d20+2 in coding this would be [ dice=20+2]
[dice=20+2]
So my roll is 16 and anyone higher than a 16 would get to go before me and anyone with a roll lower than 16 would get to go after me, if you have a tie between 2 people or more, re-roll just between those people to see the order of those few individuals.
This combat system is very simple basically you will roll 1d20 using the icon and changing the coding for the dice to [ dice=20] you must get equal to or higher than the opponents Armor Class (AC).
Example: A standard humans AC without armor on is 10 so you must get a 10 or above on 1d20
I swing my fist furiously towards my opponent, veigns popping out of my head with the intensity of the grip in my fist and the clenching of my muscles...
[dice=20]
My fist wizzing by his face....about 2 feet away from him....
Damage:
(For training pourposes lets just say I hit and I do 1-4 damage, this would be done on a 1d4, using the dice icon and changing the coding to [ dice=4]. Weapons you are using will determine the amount of damage able to be done.)
[dice=4]
3 damage to my opponent as I notice that my knuckle feels a bit more comfortable and looser than before, explaining the loud crack...[rand=70508547611364381440705401288360864763971274861851133441971163705]