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Post by Shade on Aug 16, 2007 20:10:53 GMT -5
Saving throws have a Difficulty Class (DC) of 10 + the level of the spell + your bonus for the relevant ability (Intelligence for a Wizard, Charisma for a sorcerer or bard, Wizdom for a Cleric, Druid, Paladin, or Ranger). So lets say a Wizard casts a lvl 1 fireball spell and the wizard has a +2 in Intelligence bonus, I get a saving throw DC of 10 + 1 + 2, equaling out to 13, so I roll 1d20 using the icon and changing the coding to [ dice=20] [dice=20] I save and no damage is taken from the spell. If damage is taken, then the amount of damage indicated by the spell itself will be the amount that the spell caster needs to roll such as 1d8 points of damage... [dice=8] Causing 6 points of damage[rand=869058260764152975301746919717663472213403192838863181319189357]
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